AI Engineer · Cybersecurity Innovator · Gamification Pioneer

Clint Bodungen

I build autonomous multi-agent systems

At the intersection of AI, cybersecurity, and games — building with AI since 2013, long before the wave.

2013building with AI since
30+years in cybersecurity
2published books

The arc

Cybersecurity is where I come from — innovation is what drives me.

For 30+ years I've done the same thing on repeat: bring an emerging technology into a field before it's obvious — first gamification, then AI. Find the frontier, and make it real.

The origin

Gamification of Cybersecurity

Co-created the world's first online, multiplayer, game-based cybersecurity simulation — making security training something you play, not sit through.

Since 2013

AI in Cybersecurity

Brought AI into security tooling and training years before the generative-AI wave — and published on generative AI for security while most of the field was still watching.

The convergence

AI + Gamification

Adversarial game AI, autonomous AI exercise facilitation, and AI-driven training — the two frontiers, fused.

Now

AI in Games & AI That Builds

AI in commercial video games — and AI systems that engineer software themselves. The domain keeps changing; the pattern doesn't.

Capabilities

An unusually broad AI toolkit

From classic and bio-inspired AI to modern LLM and agentic systems — techniques applied across games, enterprise platforms, and security research.

Agentic & LLM Systems

  • Multi-Agent Orchestration
  • Retrieval-Augmented Generation (RAG)
  • Structured / Constrained Generation
  • LLM-as-Judge & AI Evaluation
  • Persistent AI Identity & Memory

Bio-Inspired & Classic AI

  • Swarm Intelligence (Ant Colony Optimization)
  • Evolutionary Computation & Genetic Algorithms
  • Neural Networks & Neuroevolution
  • Multi-Objective Optimization

Game AI

  • Utility-Based Behavior Trees
  • Adversarial Search (Minimax)

Data & Knowledge

  • Security Knowledge Graphs (Neo4j)
  • Vector Databases & Semantic Search

01 — Portfolio

Flagship work

Named products and research, plus a genericized enterprise engagement. Every AI claim traces to real, shipped systems.

AI Infrastructure · personal

TestFlight — Multi-Agent Engineering Framework

A substrate-neutral framework that turns a coding agent into a disciplined, multi-agent software-engineering system — ~20 specialist agents, a verification loop with adversarial QA, and a differentiated rapid-prototyping methodology. Blind-judged experiments show it lifts a cheaper model to a frontier model's quality band. It built this very site.

Multi-AgentAgentic SDLCRapid PrototypingAI Eval

AI Infrastructure · personal

MindStone — Persistent AI Identity & Memory

A platform for persistent, memory-continuous AI agents: vector-backed semantic recall with experiential-salience weighting, a no-compaction continuity model, and dream-cycle consolidation — so an agent keeps its identity across sessions and even across different underlying models.

Vector MemoryRAGLLM AgentsLanceDB / sqlite-vec

Research · personal

Project DARWIN — Bio-Inspired Cyber-AI

Open research applying bio-inspired AI to cyber risk: virtual 'ant' swarms (Ant Colony Optimization) traverse a Neo4j attack graph of MITRE ATT&CK / D3FEND / CVSS to surface the most probable, high-impact attack paths, while genetic algorithms evolve adaptive defenses.

Swarm IntelligenceGenetic AlgorithmsNeo4jATT&CK

Product · ThreatGEN

ThreatGEN® Red vs. Blue

The world's first online, multiplayer, game-based cybersecurity simulation. Its red-team/blue-team opponent runs a utility-based game AI — behavior trees driven by animation-curve utility scoring — re-engineered from Unity/C# into a TypeScript web app.

Game AIUtility Behavior TreesUnity → Web

Product · ThreatGEN

ThreatGEN AutoTableTop™

An AI-powered incident-response tabletop-exercise platform driven by a multi-agent LLM system: an AI facilitator, scenario/timeline agents, and dynamic 'inject' delivery with structured outputs and real-time orchestration.

Multi-Agent LLMStructured OutputReal-time

Product · personal

Dreamscape Legends

A commercial trading-card game with a minimax adversarial-search opponent (scalable difficulty) plus production LLM features — in-game AI narrative characters and AI-generated campaign content — and AI-assisted game design and balance analysis.

MinimaxLLM / GenAIGame Design

Product · personal

Operation Zero Hour

A full NFC conference-gamification platform: a Unity mobile app (player + sponsor lead-capture), a Firebase backend, and a React admin dashboard with conference-management features — guest-list import, badge-PDF generation, walk-up registration, and analytics.

MobileFirebaseReactFull-Stack

Enterprise · critical-infrastructure security client

AI Vulnerability-Management Platform

client

A security knowledge graph (Neo4j) fusing enterprise assets, vulnerabilities, MITRE ATT&CK / D3FEND, and CISA KEV exploit intelligence, with a multi-agent AI layer for natural-language querying and a four-layer AI asset-deduplication engine. Delivered under a fixed-price engagement.

Knowledge GraphLangGraphRAGNL→Cypher

Experience

AI résumé

Leading AI/ML engineering, pioneering AI in cybersecurity products, and self-directed AI research — a track record that predates the current AI wave by a decade.

Arcova

formerly MorganFranklin Cyber · Full-time · Remote

Director, AI/ML Engineering

Aug 2025 – Present
  • Lead the AI/ML engineering team building production, agentic-AI applications across cybersecurity and GRC — including an AI-powered third-party risk-management platform (automated vendor tiering, evidence mapping from trust centers, OSINT/dark-web risk monitoring), an AI change-management intake system, and LLM-powered go-to-market and sales-intelligence tools.
  • Architect multi-agent and LLM systems using retrieval-augmented generation (RAG), structured/constrained generation, tool-using research agents, and provider-abstracted multi-model integration (Anthropic, OpenAI, and local models).
  • Established an AI-efficacy testing framework — multi-layer, including LLM-as-judge evaluation — as an engineering release gate that measures whether AI features actually perform, not just whether the code runs.
  • Advise on the secure integration of agentic AI — human-in-the-loop controls, source provenance/confidence tracking, and deterministic fallbacks.
  • Drive AI-native product strategy, reframing document-heavy GRC workflows around AI ingestion/inference layers that draft analysis from evidence with per-field provenance.

Director, Cybersecurity Innovation

Aug 2024 – Aug 2025
  • Led an innovation engagement delivering an AI-powered vulnerability-management platform for a critical-infrastructure security client — fusing enterprise assets, NVD vulnerabilities, MITRE ATT&CK / D3FEND, and CISA KEV exploit intelligence into a Neo4j security knowledge graph queryable in natural language.
  • Designed a multi-agent AI layer (LangChain / LangGraph): natural-language-to-Cypher graph querying, RAG-based security chatbots, and a self-extending meta-agent that writes its own graph analytics from plain-English use cases.
  • Built an exploit-aware, four-layer AI asset-deduplication engine (deterministic fingerprinting → semantic-embedding similarity → graph adjacency → LLM adjudication) that cut LLM cost ~70% via cheapest-method-first tiering.

ThreatGEN

Founder / Chairman / Head of Product Innovation · Full-time

Founder / Chairman / Head of Product Innovation

Jul 2017 – Present
  • Founded a funded cybersecurity startup closing the skills gap through gamification and AI-driven training — built on modern game engines, simulation technology, and Generative AI/LLMs.
  • Co-creator of ThreatGEN® Red vs. Blue — the world's first online, multiplayer, game-based cybersecurity simulation — including its adversarial red-team/blue-team game AI: utility-based behavior trees with animation-curve utility scoring (plus an exploratory neural-network opponent), now re-engineered for the web in TypeScript.
  • Creator of ThreatGEN AutoTableTop™ — an AI-powered incident-response tabletop-exercise platform driven by a multi-agent LLM system (an AI facilitator, scenario/timeline agents, and dynamic inject delivery) with structured outputs and real-time orchestration.
  • Pioneering the applied use of Generative AI and LLMs across cybersecurity training, exercises, and real-world application — spanning game AI, autonomous exercise facilitation, and AI-assisted content generation.

Independent AI Research

Ongoing

Founder & Principal Researcher

Building with AI since 2013
  • Designed a persistent-identity and long-term-memory architecture for LLM agents (Layered Continuity Architecture) — vector-backed semantic recall with experiential-salience weighting and dream-cycle consolidation — enabling agents to keep identity and knowledge across sessions and across different underlying models.
  • Built a substrate-neutral, multi-agent software-engineering framework that orchestrates ~20 specialized AI sub-agents under a codified SDLC, with a rapid-prototyping methodology and an adversarial verification loop.
  • Demonstrated, via pre-registered blind-judged A/B experiments, that the harness lifts a lower-cost model into a frontier model's shipped-quality band — isolating the gap as engineering discipline, not raw capability.
  • Pioneering bio-inspired AI for cybersecurity (Project DARWIN) — Ant Colony Optimization for attack-path discovery combined with genetic algorithms for adaptive defense.

02 — Research

Research & thought leadership

Self-directed work at the frontier of applied AI — bio-inspired methods, persistent agent identity, and the empirical study of what actually makes AI systems perform.

03 — Applied impact

AI agents doing real work

Beyond experiments — the persistent-agent systems applied to autonomous security operations and high-stakes incident response.

04 — Authority

Speaking, media & publications

Published author, speaker, and educator on AI and cybersecurity.